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Minetest nodebox
Minetest nodebox










minetest nodebox

SetLevel (const NodeDefManager *nodemgr, s16 level=1)ĪddLevel (const NodeDefManager *nodemgr, s16 add=1) GetLevel (const NodeDefManager *nodemgr) const GetMaxLevel (const NodeDefManager *nodemgr) const GetCollisionBoxes (const NodeDefManager *nodemgr, std::vector *boxes, u8 neighbors=0) const GetSelectionBoxes (const NodeDefManager *nodemg, std::vector *boxes, u8 neighbors=0) const GetNodeBoxes (const NodeDefManager *nodemgr, std::vector *boxes, u8 neighbors=0) const RotateAlongYAxis (const NodeDefManager *nodemgr, Rotation rot) GetWallMountedDir (const NodeDefManager *nodemgr) const GetWallMounted (const NodeDefManager *nodemgr) const GetFaceDir (const NodeDefManager *nodemgr, bool allow_wallmounted=false) const GetLightBlend (u32 daylight_factor, const NodeDefManager *nodemgr) const GetLightBanks (u8 &lightday, u8 &lightnight, const NodeDefManager *nodemgr) const

minetest nodebox

This function differs from getLight(LightBank bank, NodeDefManager *nodemgr) in that the ContentFeatures of the node in question are not retrieved by the function itself. GetLightNoChecks ( LightBank bank, const ContentFeatures *f) const noexcept GetLightRaw ( LightBank bank, const ContentFeatures &f) const noexcept GetLight ( LightBank bank, const NodeDefManager *nodemgr) const IsLightDayNightEq (const NodeDefManager *nodemgr) constĬheck if the light value for night differs from the light value for day. SetLight ( LightBank bank, u8 a_light, const NodeDefManager *nodemgr) SetLight ( LightBank bank, u8 a_light, const ContentFeatures &f) noexcept GetColor (const ContentFeatures &f, video::SColor *color) const Operator= (const MapNode &other) const noexcept MapNode ( content_t content, u8 a_param1=0, u8 a_param2=0) noexcept












Minetest nodebox